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School of magic 5e
School of magic 5e













On a failure the blade becomes coated in it's blood and the extra damage increases by 1d6, on a successful save the spell ends.Īt Higher Levels. Additionally, the target must make a constitution saving throw. You run your hand across a a bladed weapon coating it in blood, the next time you hit with that weapon the attack deals an additional 1d6 necrotic damage to the target. The spell's damage increases by another multiple when you reach 5th level (three times), 11th level (four times), 17th level (five times). On a failed save, they take fire damage equal to twice the hit points sacrificed. All creatures caught in the cone must make a constitution saving throw. You slit your palm and splatter boiling hot blood in a 15 foot cone. Collecting blood deals slashing damage Blood Splatter Some spells may specify that the blood bust be from the target of the spell, if this is the case you must make a spell attack roll using a ritual blade. To collect the blood for a spell you must use a ritual blade. The spell will list what the blood cost is to cast a spell, when you cast a spell with a blood cost you subtract that amount from your current hit points. Hemomancy relies on blood as a spell component, In spell blocks this is represented by the blood component (B). Blood can be used to preform many things, such as healing spells, wards, damaging curses and complex rituals. There is latent life magic in the blood of all creatures, though it is more potent in some more than others.

school of magic 5e school of magic 5e

Blood magic, or hemomancy, is a school of magic based around utilizing blood as a material to cast powerful spells and curses.















School of magic 5e